Things get even more interesting than that though. I went for one that granted a huge boost to health and stamina regen once I hit max adrenaline, and immediately switched my build around to focus on generating adrenaline so I could go mad with power once the runeword kicked in. More than straight-line stat upgrades, these actually alter or break the normal rules of combat in ways that changed how I played. He also introduces the new Runewords mechanic, which allows you to apply powerful, unique buffs to your gear by combining three existing runes. One of those stories is of an Ofieri merchant who waxes poetic about the beauty of his far-off homeland. So while it doesn’t stand out as uniquely different, nothing in Hearts of Stone feels like it was rushed out by some sort of “B team.” As ever, the plentiful sidequests all have fun, interesting stories to tell. All of it is of such high quality that I often had trouble discerning whether something was new, or just something I’d never done my first time through.
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